Speedy Gonzales

Name of the Exercise Speedy Gonzales
Number of participants 4-8
Duration 30 -40 minutes
Learning outcome Learning and using gamifying principles - Clarifying expectations on gamification
How to conduct

MINI LESSON:

STEP 1: Connection (1-2 minutes) “In this poll exercise we formulate questions regarding gamification on a funny and quick way. Besides that, we see MDE Framework in action. We are going to interview ourselves about our expectations towards gamification" STEP 2: Teach (3-6 minutes) Gamification is when games are used in process as an element of the process. Depicted in the picture below.

gamification in gamesworld

In the next few minutes, we will play a short game called Speedy Gonzales to interview ourselves about our expectations towards gamification in learning.

For the interview we will use CLOSED QUESTIONS only. Definition of closed questions: questions we can answer “yes” or “no” or multiple choices.

STEP 3: Active Engagement (6-10 minutes) run the Speedy Gonzales

speedy gonzales himself

“Your task is as follows: 1) Form a closed question based on your personal expectations (3 minutes)” 2) Ask everyone in the room (including yourselves) 3) make a quick review on the answers (no charts because it would take longer time) Example: One of our participants is called John. John doubts that gamification will be accepted by his teachers but does not why. John has hypotheses on the reasons however So John makes a mulitple choicee poll based on his hypohteses: teachers would not accept the new approach because • they are too old to learn new things • requires too much effort • fear of loosing control in the class • fear of learners will not learn enough. So John shows his poll to the other participants meanwhile answers to others.

STEP 4: Link (3-6 minutes)

We went one step closer to gamification with a gamified solution. Let us see the results.

----------------------- end of mini lesson -----------

ACT PART

Run a discussion on existing experiences and expectation on Gamification

Timing: 25 minutes

------------------------- End of ACT part ---------------------

CLOSING PART

In the last 5 minutes everybody lists their own key learnings on designing games.

Remarks Length of the workshop may vary depending on the number of learners .

Home Games Categories Glossary Links Top