Name of the Exercise | Speedy Gonzales |
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Number of participants | 4-8 |
Duration | 30 -40 minutes |
Learning outcome | Learning and using gamifying principles - Clarifying expectations on gamification |
How to conduct |
MINI LESSON:STEP 1: Connection (1-2 minutes) "In this part we are going to learn strategies that help your students getting acquainted of MDE Model in game design" STEP 2: Teach (3-6 minutes) Give the definition for the three categories:
Give an example: the tic-tac-toe Mechanics: paper, pencil, the grid and the rules of tic tac toe, and prizes. Dynamics: draw circles or crosses one by one Emotions: thrill, joy, fear, anger, desperation, boredom (the last four usually do not arise without mentioning by the teacher) STEP 3: Active Engagement (3-6 minutes) “Now it is your turn to develop ideas for simple game in welding that can be completed in within 15-30 minutes in a pair. Please pay attention to describe ALL the possible Emotions that might arise “ STEP 4: Link (1-2 minutes) “This is the beginning of preparations to stimulate positive Emotions and avoid or handle negative emotions when designing games. We are going to develop the good solutions in the next session….”
---------------------- end of mini lesson -----------
ACT PARTShow the following picture to the train the trainers group.
Ask the participants to form pairs and Develop a quest (task) with the following
Timing: 45 minutes
------------------------ End of ACT part --------------------- SHARE PARTEach pair will have 5 minutes to present their ideas and another 5 minutes for a free discussion and conclusions. CLOSING PARTIn the last 5 minutes everybody lists their own key learnings on designing games. |
Remarks | Length of the workshop may vary depending on the number of learners . |